consol.at
Three weeks ago I was interviewed by a journalist from leading Austrian game magazine consol.at.
I've never done anything like this before and it is was an interesting and fun experience. Interview topics included Splinter Cell: Double Agent in general and my work on it in particular. Also, various questions about the daily work of a (lead) level designer and the ominous question about how to get in the games industry.
The interview is now published in their latest issue.
Personally, I have not read the final version of the interview (yet), so I cannot comment on any bs I might have said (yet).
But a few words to the German speaking readers of the magazine:
Solltet ihr weitere Fragen oder Feedback zum Interview haben, dann bitte einfach hier einen Kommentar hinterlassen. Hoffe, ihr findet das Interview interessant und evtl. auch aufschlussreich.


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